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[KDE] KDE/Koffice Install made easy for everyone
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kitsu
2008-03-10 , 16:42
Posts: 16 | Thanked: 3 times | Joined on Feb 2008
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322
I hacked around this weekend and got the beginnings of a new input method put together:
It is loosely based on the hexinput method described
here
.
It has configuration loading stubbed out already, the interface mostly works, and it can send output to the outside world (although only by printing to the console right now). I still have a lot of work to do - I have to make some bitmaps for the buttons that aren't simple letters, I need to develop a mechanism for non-letteral keys to use when activated (like the fx keys, arrows, etc.), and I need to tie it into KDE. It doesn't actually do anything yet unfortunately, but you can play around with it:
hexinput.py
I suggest trying it on a desktop computer though as it is still dead slow on my N800 and has some annoying bugs
Edit: Watch out for the ugly font rendering too. I'm using colorkey transparency on the fonts because they weren't blitting transparently, but on Maemo Pygame can only render fonts antialiased. I was using hot-pink as my transparent color, but with antialiased fonts all the letters had pink halos. So now I am using (15,0,15) as my transparent color, but the antialiased font still comes with a halo, only now it is a black bubble... Guess I need to use white then
Last edited by kitsu; 2008-03-10 at
16:48
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