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App for vector renderer maps, using OpenGL ES 2.0
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Zeta
2017-09-27 , 21:05
Posts: 339 | Thanked: 1,623 times | Joined on Oct 2013 @ France
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I have just published the first draft of the sources I am working on.
It is on github here :
https://github.com/Sagittarii/IVI_HUD
I made a custom minimal dark style, reduced to only what matters while driving (so I kept only building outlines, removed everything related to water, beaches, ...). Colors are not great but were picked close to randomly for the tests.
I took a screencast to show what I have done so far with your package:
https://youtu.be/dQsj-n-3JNo
The screen casting takes a lot of resources on my not so beefy desktop, so there is so lag introduced in the video that doesn't exist in the real usage.
You can see however the route in overview flat mode, and the seamless transition to the zoomed and tiled view for navigation (I have not yet added the behavior to have the smooth transition for the margin).
I put the destination of the route on the left double click, and the source on the right double click for those tests, using the tag property you added when requesting the screen coordinates.
When you look at it at this stage, there is almost no code on my side !
I have not found problems, missing API, or API that are difficult to use so far. Good work !
I will now work on integrate the GPS info on it, and turn-by-turn information from the OSRM data.
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