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Posts: 1,418 | Thanked: 1,541 times | Joined on Feb 2008
#30
Originally Posted by ArnimS View Post
I don't see any reason to support windowed mode in an emulator. (excepting dosbox which needs some space for xkbd).
My goal is to be as system friendly as possible and this means windowed mode support.

Btw: If you want to scale the game window, I've heard it's possible to have fb-controller scale a region arbitrarily (leaving a buttons region unscaled). See mplayer sources for implementation.
I am scaling the window already anyways. The problem of scaling it farther is that it will look bad unless you repeat each pixel the same number of times. I do have the scale+soften mode which can be used to fill the whole screen with a very smooth image, but it is too slow on the tablet.