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Posts: 146 | Thanked: 1,615 times | Joined on Dec 2016
#207
Originally Posted by Android_808 View Post
I think it would be interesting to compare Fremantle graphics stack against Leste to see what improvements/ regressions have been made. I'm thinking to see if it's worth extending the GL usage by Hilton as previously it didn't do a lot.
If you have some time to spare and would like to help out, we could use help figuring out what patches clutter 1.x needs (if any) from clutter 0.8. The clutter 0.8 version of h-d runs smooth, but the clutter 1.x one does not. There are some deprecated functions that we're using in our clutter 1.x port of hildon-desktop that we should not use anymore, and I think we might have run into a bug with cogl (that may go away if we stop using deprecated functions).

None of us have had a lot of time to work on this, so if you have some time and want to look at GL usage of hildon, that'd be welcome...
 

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