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Posts: 1,414 | Thanked: 7,547 times | Joined on Aug 2016 @ Estonia
#794
Originally Posted by ggabriel View Post
Perhaps something that has been asked/documented/explained in the past, but I cannot find it relatively easily: how feasible is to build OSM Scout Server for SFOS with their SDK? Is it a matter of performing the following?
- Installing all dependencies in the SDK Build Engine (for all required sb2 targets)
- For the ones not available in the step above, build them too
- Finally build OSM Scout Server

I do understand that this is not a simple and quick endeavour, but would I be missing anything critical and/or is there any dependency that is difficult to build+install in such way?
Yes, you should be able to build it on SDK. You may have to increase allocated RAM for it, though.

Installation of dependencies available at SFOS repos is done automatically by `mb2`. So, you will have to only compile and install the missing ones into SDK.

I would start from OSM Scout Server and then work backwards to fulfill dependencies.

Packages are available at https://build.merproject.org/project...e:rinigus:maps and some at https://build.merproject.org/project...inigus:toolbox . Note that opt-gcc (plain and 6) are not needed.

But it will take a while to compile. Expect spending significant amount of time (hours) on it.

OBS, as far as I understood, is bit broken due to some infra breakage. Hopefully, it will be fixed soon. But that is out of our control.
 

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