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Doom2 for lxdoom
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Benson
2008-03-31 , 15:02
Posts: 4,930 | Thanked: 2,272 times | Joined on Oct 2007
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OK, here's the
lxdoom man page
; I assume none of the necessary bits are disabled in our port...
An IWAD is a self-sufficient game; the original WADs, any mods made by altering them, or some TCs. A PWAD is a supplementary file that contains only some data, often just maps, while relying on a (specific) IWAD for the rest (e.g. textures, sounds, weapons). Because these are separately loadable, it's better to put anything but a TC in a PWAD, than to incorporate the changes in the IWAD. Not everything is done that way, though.
Since your WADs won't load as an IWAD, I assume they're PWADs.
Note on the lxdoom manpage, you can use the -file option to load PWADs. So you'll have to do something like:
Code:
lxdoom -file wadfile.wad
Actually, you probably need more options; see what options it is running with currently, and add the
Code:
-file filename.wad
to it.
Copy the .desktop file, modify appropriately, including adding the -file bit, and you should have it working from the launcher... I hope.
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