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Team Fortress Mod?
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pipeline
2008-04-02 , 22:04
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
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I played a -lot- of WeaponsFactory3 (quake3 engine). that was great game.
Yea i would think most q2 mods like wf2 would require compiling for arm architecture.
But i do remember i few 'simple' mods which -were- server side only like freeze tag, lfire ctf, lasermine (had tons of fun with this one)
I think i noticed issue where maqii doesnt display laser beams correctly (although it does other effects like forcefields)... not sure if this issue was isolated or system wide.
Freeze tag was fun but then probably not as much appeal as plain ctf which we already have.
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