Thread: porting MAJESTY
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iliaden's Avatar
Posts: 267 | Thanked: 50 times | Joined on Feb 2008 @ Montreal, Canada
#1
hi,
my favorite game of all time, "Majesty: the fantasy kingdom sim" has a linux "port". This game is NOT open source, yet I looked at the CD and found some interesting elements, making me wonder if a port was possible or no.

quick note: majesty is the original part; majx is the expansion.

cd filestructure:
Code:
/bin/Linux/x86/glibc-2.1/ 
                                majesty
                                majesty.dynamic
                                majx (name for expansion)
                                majx.dynamic
/bin/Linux/ppc/glibc-2.1/ 
                                majesty
                                majesty.dynamic
                                majx (name for expansion)
                                majx.dynamic

/lgp_uninstall/                         [folders]
                  bin/Linux/        [ppc  |  x86]
                  locale/          [de|es|fr|it|nl|ru]
                  setup.data/        [bin/linux   | locale]
/lgp_update/
                 same as for /lgp_uninstall
/movies     (in-game movies)
/music      (in-game music)
/setup.data
               /bin    [ppc|x86]
               /locale
in the cd itself (without folders), there is:

Code:
autorun.inf
data.tar.gz
datamx.tar.gz   (for the expansion)
icon.bmp
icon.xpm
majesty.bmp
majesty.xpm
movies-lo.tar.gz
quests.tar.gz
questsmx.tar.gz
readme
setup.sh
Ususally, i'd just give up since I'd expect it to be build only for the x86 architecture, yet there is always a "ppc" folder present along with the "x86". Does this mean this game can be installed on a ARM? And would it require muck tweaking to work on an IT (considering a USB mouse & keyboard)?

thank you

Ilia