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Posts: 225 | Thanked: 59 times | Joined on Jul 2007
#5
Originally Posted by icer View Post
No problem

In that case you may wish to look at the porting guide:
http://maemo.org/development/documen...aemo_bora.html
Thanx, will do.

I think I've got it about where I like it now, so it's time to start looking at Hildonizing it.
It's not big secret, and it's already been done, rather nicely. I'm just working on lbreakout right now. So, why pick something that's been done?
Well, I didn't search first.

However, that being said, it compiled cleanly and ran the first time, so it seems like a good entry level choice.
Also, the other version in the garage is only full screen. I like small games that don't have to be full screen. My version now allows you to toggle. Although only while in the game, not in the menus, but I'll work on that. Possibly removing most of the in-game menus and replacing them with hildon pull-down options.

Should be a fun learning project.

I'm also targeting OS2006 right now. I know, it's old, but there are some of us that are still using it happily. And I'm seeing so many 2007/2008 only versions of things, that I want to get a hang of this so I can maybe back port some of the other things out there.

Thanx again,

desiv

p.s. I have another project to fix an XSP issue with gngeo, but I haven't been able to get that one to compile yet. ( I mean compile as is, without me messing with the code yet)