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Benson's Avatar
Posts: 4,930 | Thanked: 2,272 times | Joined on Oct 2007
#10
Originally Posted by MoridinBG View Post
The CPU processing powers are roughly at the level of CPUs of that time, and all the graphics are done entirely in software with the CPU.
Software rendering is by definition SLOW (and ugly).
At the level of desktop CPUs of that time; gaming is equivalent to cell-phone games from somewhat later, and if we had a good JavaME implementation packed up in a user-friendly way, a lot of Java phone games from today would probably run quite well. (With pix-doubling from a more typical cell-phone resolution, of course.)