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:
Games that work well with DosBox
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Pushwall
2008-04-09 , 20:02
Posts: 373 | Thanked: 110 times | Joined on Jul 2007
#
82
Boppin’
–
a very unique cartoony puzzle game…with attitude! You are Yeet or Boik on a mission to free computer monsters that have been trapped inside blocks by the sweet
Hunnybunz
. I know,…..very strange! Basically your goal is to zap colored blocks with the same color you are holding by aiming correctly and sometimes using your brain!
Download the
FULL GAME
here
.
Read
HOW TO PLAY the game
here
.
Game Executable
: BOPPIN.EXE
Settings
:
cpu cycles 900
render frameskip 7
mixer prebuffer 400
sdl mapperfile /usr/share/dosbox/
mappercsa.txt
Controls
:
Custom configure
Left, Right, Up, Down, Button 1, and Button 2 in the Set Devices/Device Options/Define Motion Keys menu. Besides the directional keys, Button 1 is very important since that is the one you will hold and use a lot in the game. Button 2 is used to pull up the in-game menu.
Important!!
– Before you start the game, run the separate program SETUP.EXE to set the soundcard you want for sound and/or music. I found the game runs much faster and smoother with music turned to OFF.
Other Comments
:
There is also a game editor you can use to make your own puzzle levels. I have never used it so I cannot comment how easy or hard it is to use. If it’s anything like the Jetpack editor then I’m sure it’s fun!
Negative
: The game is a bit slow in the menus and the sound hiccups a bit too.
Positives
: Once you are in the game, everything plays and sounds fine! This game is sorta like billiards with tactics. There’s plenty of puzzle action to keep you entertained for hours.
DosBox Issues:
The game is slow in the menus because of menu movement and animation. There is some sound stuttering in the menus too. This is only a problem in the menus and not in the actual game itself. Not a major issue concerning gameplay so only 1/4 point off the game rating I would normally give the game.
Overall game rating:
4.25 stars out of 5
Last edited by Pushwall; 2008-04-09 at
20:15
.
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