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Posts: 137 | Thanked: 138 times | Joined on Sep 2007
#444
Originally Posted by Texrat View Post
What you seem to fail to realize is that the right approach will look like a "pick one" to users depending on their personal usage. Touch the screen with your narrow stylus and the UI gives you stylus-based input modes. Touch it with your big greasy finger and you get big fat icons and gestures. Simple. Elegant. Effective. Win-win.
Nice in theory. I still refuse to believe that it works well or anywhere that easy in reality. While this *might* work out for a couple of programs that are lovingly designed for both ways, with each way of operating well-thought through, the majority of freeware/opensource programs will be either/or, forcing the user in different usage patterns for every app.
The finger/stylus recognition left a lot to be desired in OS2007, and as soon as that doesn't work 110% reliable, all the rest becomes awkward and frankly pointless, as you'll just end up using the stylus alone so that you can avoid having to tap every input field a couple of times until the OS recognizes your "big greasy finger" and displays the appropriate keyboard.
Another example are scrollbars - with a dual approach, you have to waste a lot of space for finger-friendly ones, because the device can hardly guess in advance whether or not you're going to use the stylus...