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Benson's Avatar
Posts: 4,930 | Thanked: 2,272 times | Joined on Oct 2007
#48
Originally Posted by Mutiny32 View Post
No, I specifically remember them implying that it wasn't worth it (as in business case) to pay to license the PowerVR functinality. I wasn't speculating.
They claim it wasn't worth it (as in business case). And you claim that it was worth it (as in business case), but that they're too stupid to make a better prediction of:[list][*]the cost of licensing,[*]the cost from shipping devices with no PowerVR drivers,
and[*]the cost from shipping devices with PowerVR drivers of available quality and stability
than you can. Even though you're making your prediction at the disadvantage of not knowing what TI wants for licensing or what quality the drivers actually are.

That's called speculation, where I come from.

Ok, you want an example of a driver, not firmware? nVidia binary blobs for Linux.
OK, where the binary driver for Linux is different from the binary driver for Windows, and you can't pull the Windows driver and use it in Linux; so you missed your original point.
(And to save you the trouble of responding with captive-ntfs/fat/cdfs or ndiswrapper: notably both of those work for pluggable drivers working in a rigid API; I don't know enough about Symbian architecture to know if video drivers are that cleanly modularized, but I doubt they are. If they are, then it's possible to reverse-engineer an implementation of the same API for Linux+X, but I'm quite certain that's not how the actual Linux drivers from TI are done; they have no interest in providing Linux with a generic interface to all Symbian drivers.)

Oh, and after the General pointed at that bug, perhaps this is what you saw:
(Edit: I guess lcuk beat me there...)
Comment #5 from Simon Pickering 2008-02-06 13:03:18 GMT+3 [reply]

I don't suppose we could get some sort of comment as to what's stopping this
from being implemented could we?

E.g. lack of time/personnel/not worth it for the licensing costs/no available
source/hardware limitation/etc.?
Comment #7 from Daniel Stone (Nokia) 2008-06-13 00:24:29 GMT+3 [reply]

We have no plans to integrate this, AFAIK. Pretty much all the reasons listed
in comment #5 apply ...

(Don't shoot the messenger, please.)
Comment #8 from Daniel Stone (Nokia) 2008-06-20 07:17:58 GMT+3 [reply]

To clarify, this is not any indication of future plans at all. We won't be
supporting the PowerVR MBX in the N800 and N810 for quite a few reasons (some
technical, others not), but we are obviously looking into OpenGL support for
the future.
So, it is indicated there that "not worth it for the licensing costs" is an applicable reason; that may have been what you remembered?

Last edited by Benson; 2008-07-12 at 01:01.