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Posts: 1,635 | Thanked: 1,816 times | Joined on Apr 2008 @ Manchester, England
#220
Originally Posted by thp View Post
The starfield is nice, but you should be using a better algorithm for (initially?) positioning stars. Right now, at the beginning, one can see the edges of a rectangle smaller than the screen where the most stars are placed.
yes its possible, but certainly not a priority - i originally coded that stars algorithm years ago and it suits well enough for now.
Of course if one of you guys want to make better alternative screen saver type things I'll make a selection interface for them.


In "continue reading", you have a nice green-colored button. Can you color the "quit now" button in the main screen red-colored? That would make it stand out a bit more. Also, a confirmation screen would be nice (like the "open book" confirmation when clicking "continue reading"). Likewise, this could be done for every "back" button in the UI.
the tinting and organisation of all styling elements will become customizable as soon as I get a clear head - a generic back button will be entirely possible and tinted however we like
Its probably the most important short term next step I need and if this migraine clears I'll be getting onto this theming aspect today.

What is the "ed" in the top right corner of every button? Hard to hit. If it's not intended for the user, hide it by default and show it only when an advanced option to show it is enabled.
The ed button is the kick start reminder for myself to allow customisable hand drawn icons (see above theming..).
I am going to remove it soon by default, but since it doesn't actually intefere with the ui i've left it there for now.



The "map" seems to be hardcoded to the Berlin map. It would be nice if one could select an image from the filesystem to use as map (probably with the same UI that selects a book to read, but configured one-time and then use the same map every time). Alternatively, transform the map viewer into an image viewer. Or even merge it into a viewer, capable of viewing text and image files (and probably more files later on).
yes, its very hard coded, and you are right I could use a nice selection dialog, however I don't think the text based book selector will work, I've got a few ideas about this and it should be in place in the near future.



"Select a book to read" doesn't work in the minimum resolution - some UI items are off-screen.
oh noes!
Thanks, ill see what I can do.



Changing the resolution with "+"/"-" hardware buttons in the main menu would be awesome.
nahhh - it takes too much time to switch (unless I find an alternative).
Its not that important and would just cause frustration if it decided to implement it.
However I am toying with the idea of allowing arbitrary dialogues to choose their own resolution.



Is it possible to switch full screen mode or is that technically not possible/feasible because of the fast image displaying you do?
Technically its possible to switch between windowed and fullscreen, however I have to supply a different range of screen resolutions to do this properly - otherwise Xv simply scales and squashes the full 800*480 screen into a smaller windowed area and it looks like poo.

Removing items from the graffiti wall should re-order the remaining items, and not leave "holes" in the wall (that's just after removing items - when the graffiti wall is re-loaded, all is okay).
heh, yeah it should, theres a few other things ive noticed as well, all will be helped once I get the other intermediate screen in place.
I'm thinking about rebuilding the entire thing anyway, file handling is slow now ive got over 1000 sketches.


Some labels currently go over the button area. Maybe having smaller text + a monochrome icon with a clear outline would make navigation easier. Currently, one has to "read" the whole screen and then decide where to go instead of just "decoding" icons visually. Of course, the labels shouldn't go away - they are useful!
all the labels in the dialogues are going away, im not going to change the font at the moment because I need to be reminded its "wrong".
Though don't you think its amazing that even though the interface is "broken" its still intuitive enough to use?

Still a lot to do, but the program shows promise Keep up the good work.
I certainly intend to, theres a lot more still to come out and I hope to expand the ideas Ive started.
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