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Star Trek Tricorder Simulator: ANNOUNCE
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darethehair
2009-01-24 , 14:51
Posts: 273 | Thanked: 104 times | Joined on Mar 2007 @ Manitoba, Canada
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killdeer:
Well, thanks for your comments about my tricorder simulation
1) I know longer recall why I added a black outline around the buttons -- but what I *do* remember was the difficulty of finding *consistent* images of the tricorders to base it on -- including the various shades-of-grey that were used for the surface color.
2) Hmmm, I do *not* recall using any special 'Star Trek' font for my simulator at all, so I am not sure why you think I did. I used 'Inkscape' and its ability to stretch fonts till I got a very close match to the diagram in the 'Star Trek: Next Generation Technical Manual'.
Other than those minor details, I nevertheless hope that you (and others) enjoy the simulation, which I used as an excuse for learning PyGame (python), and to make the most 'realistic' simulator (open source or otherwise) that I could -- given my limited skill set at the time
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