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Posts: 45 | Thanked: 17 times | Joined on Nov 2008 @ Montreal, Canada
#13
Originally Posted by tobiasj View Post

So it is just down to the midi and sound effects and done!
Coming to think of it, since the Amiga doesn't have MIDI playback hardware, the game for that platform must have had either its own synthesizer or stored the music in some other format. Either would probably result in a simple "play sample X at rate Y at time Z" mechanism but it's possible that the Amiga version does not have a stored MIDI stream but must have some samples.

But I guess it depends on what the lotr engine code supports.

Joe.