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tobiasj's Avatar
Posts: 241 | Thanked: 74 times | Joined on Jul 2007
#14
Originally Posted by jthiemann View Post
Coming to think of it, since the Amiga doesn't have MIDI playback hardware, the game for that platform must have had either its own synthesizer or stored the music in some other format. Either would probably result in a simple "play sample X at rate Y at time Z" mechanism but it's possible that the Amiga version does not have a stored MIDI stream but must have some samples.

But I guess it depends on what the lotr engine code supports.

Joe.
There is a custom Makefile in the original source just for Amiga OS4 and from what I can tell it is all about the sounds. probably you are correct about the lack of midi play. (the original engine author has packaged binaries for Linux, Windows, and Amiga)

I am stuck because when I launch the game on NIT I get a syntax error from timidity.cfg, however if I launch timidity on its own and load the midi file that lotr was just trying to play I can listen to the entire thing perfectly. I am looking for a different voice or some new way to write the timidity.cfg to make it work that way.

-John