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Flip clock pre pre pre pre release
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jolouis
2009-03-14 , 21:51
Posts: 631 | Thanked: 837 times | Joined on May 2007 @ Milton, Ontario, Canada
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Another update for all who have been following this project and wondering what's going on... the updates I was including ended up turning into a partial rebuild of a lot of the underlying stuff as well, so it took a little longer than I'd originally been planning. Anyways, there's still some major cleaning up to do behind the scenes, but features wise/functionality wise to the user it's now up to speed with the original intentions. I'm going to try and squeeze a few more tweaks and features in but am aiming to get a new deb up in the next few days.
Current features in this "0.1.5 version" (it's been quite a bit of work, so we'll just skip 0.1.4...)
-- Full AlarmD integration. The flipclock alarms are now all tied into the native Maemo alarm daemon, so you can set them, close the clock/whatever, and when the time comes the clock will automatically launch if it's not already open and start playing your alarm.
-- 7 day alarms. The alarm interface is now setup to have one alarm per day of the week. So if you want alarms to occur every tuesday and thursday, you just set them accordingly.
-- Ability to disable/enable alarms and maintain settings. As it implies, just turn alarms on or off, and when you want them again, turn 'em back on. Not that fancy but handy
-- Custom alarm sounds. You can now select an Mp3 file that you want to play when you alarm goes off if you don't like the default. This is on a per-alarm basis, so you can have different sounds for different days if you wanted... You can also set whether the sound will loop until you acknowledge the alarm, or whether you just want it to play though once.
-- Lots of bug fixes including updated handling of digit scrolling on the alarm interface, lots of weird issues with the AM/PM vs 24 hour mode have been fixed, etc
There are of course still some things to be worked on/addressed that at this point are not complete:
-- Ciro's "mood stuff" isn't integrated into the updated code yet... it's not that difficult to do, but I felt this was a lower priority than getting everything else working.
-- Snooze button/snooze feature has not been implemented yet. I know how it's going to work, but I just haven't had time to write the code for it yet
-- the "window mode" buttons... might work, might not work quite right, I don't remember... I haven't spent a lot of time on that bit...
And then of course all the features and things others have requested, and an overhaul/addition to interfaces/etc, but that will all be AFTER this version is released. Again, hoping for the next day or two... I'd like to get that snooze bit stuck in, then it'll be a really good release point.
Thanks!
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