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Posts: 397 | Thanked: 227 times | Joined on May 2007
#159
Originally Posted by ragnar View Post
Well, aesthetically I would consider vertical text to be a disaster, especially when there would be more than one button on that area. It is not a scalable solution anyway.
Like I said, put some icon instead of text. I don't mind having vertical text, but that's probably me.

Originally Posted by ragnar View Post
You don't want to do a design where the total width of the available content area on the left would depend on the amount of buttons on the right (where each new button would make the available area slightly narrower). There can be cases where the content presentation on the left is the same for multiple dialogs, possibly with different amount of buttons on the right.
No, you got me wrong.
Excuse my crude mock up, but I'm in a hurry right now.

You can have only one big button on the left or right (like in my old mock up), or have them both at the same time. That way you can have one action with the left thumb and a different action with the right thumb. Or you can have a maximum of 4 buttons on the dialog if they're split in half (like I numbered them there) and you'll still have "cancel" as "click out". That makes 5 actions utilizing the same space that you have now in your dialogs, but with more convenient and efficient thumb navigation, because the buttons are bigger.
I have too made my own usability testing on my n800 with me as the only tester. And I'm really happy with it! So you can say that my usability testing was 100% successful

Well anyway, that's my idea, having the limited information that's presented to us.

Originally Posted by qgil View Post
This SDK represents the first *public* alpha release of the Maemo 5 UI, but such UI has gone through an extensive period of development and testing, including user testing and specific usability testing. Briefly said, regular users were happy.
Happy with the Alpha UI that we see now, or with a mock up of the *final UI* installed on the next device?
That's a very important question, because I don't think that they would be happy if they had to use the UI as we see it now. That's why some of us here are not happy.

Originally Posted by qgil View Post
Does this mean that the doors for feedback are closed? Of course not, but this doesn't mean that we will automatically accept the conclusions made in this thread based on (screenshots of) straight Diablo / Linux desktop ports in an SDK. ragnar and I are providing arguments about why we think the changes are good.
Well but that's all we have! Give us a mock up of the "final UI", give us an inside how the new device would look like, be designed and used (with both hands, with thumbs and a hw keyboard, with eye tracking, accelerometer navigation, mind reading), give us some example apps that are designed specifically with Fremantle in mind.
That's the only way you can get meaningful feedback. We can't be of help if we don't have enough information. But like I said, I'm not really sure that nokia wants such feedback from us.
 

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