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porting inform 7 / zcode interactive fiction interpreters?
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tobiasj
2009-03-18 , 13:24
Posts: 241 | Thanked: 74 times | Joined on Jul 2007
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Well, I have not finished trying to get inform7 to compile (needs a few libs I dont have yet) but just to get by for a while I compiled inform6 which being CLI doesnt need any fancy libs.
I did see the download of a cli version for generic linux, but I thought one compiled specifically for maemo in scratchbox might just work a schooch better. (inform 7 uses inform 6 embedded to actually encode the source files anyway...)
This doesn't play inform/Z-Code/Infocom/whatever games (you can use Gfrotz for that) but allows you to compile raw code into your own inform/Z-Code/Infocom adventure games.
It includes a html manual in MyDocs/.documents/InformManual/index.html (Documents/InformManual/index.html in the gui) which will explain most of what you need to get started.
The program is about 2 megish installed and you can download it from my website (
http://www.n8ftl.com/maemo/inform/in...1-ARMEL.tar.gz
) extract it from / and it will run from /home/user
Here is a sample inf (source code) file (
http://www.n8ftl.com/maemo/inform/adventureland.inf
) which will give you an idea how to start. You can compile this by (in Xterm) /home/user/inform adventureland
/home/user/inform -h1 and -h2 will explain all the cli options to you.
enjoy, and I will keep plugging away at inform7
-John
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