Yet icons need to be translated too, because there are cultural implications on those as well. Take for example the PSP: in the East "X" is an acceptance symbol, like checking off something you want.
So you can't always avoid doing translations, and icons are never 100% universal.
The icon, on its own, is not very intuitive (My in-laws' printer has the word "power" labeled under the button, even though the button has the icon on it, for example).
It's supposed to be an abstraction of a physical toggle switch in the "up" position.
Yeah, but that documentation *is* text, and in this case it doesn't exist in the app. (E.g., there's no "help" menu.) Again, I just think we need more instruction on this page.
If I'm an regular user, odds are I've set a new home page for the app and I'm not seeing this startup ever again. By illustrating a drag, that's what they think they are doing; If you just wanted to remind me the panels are there, point to the edges with an arrow and illustrate the panel's contents.
See http://www.taptaptap.com/blog/10-use...ps-and-tricks/ It's tip #1.
The compass is mostly right, although the important part is making sure it matches the acceleration of the drag action. I may want to slightly reposition the page to center something and would want the fine control. But if I perform a fast drag, then the fine control should be switched off and I should "throw" the page in the primary angle created by the drag and not through every fine point within. The compass would be used to create magnetic paths that keep the drag in a good direction when the drag is fast enough to not be a "fine-tuning."
Yeah, again, there's nothing inherently *wrong* about what's there, it just needs some more clarity.
Honestly, if this touch UI can't stand up to someone who has previously used/touched/seen an iPhone, then we have bigger problems than just "should we just have written 'swipe left for tabs' under the icon."