View Single Post
tobiasj's Avatar
Posts: 241 | Thanked: 74 times | Joined on Jul 2007
#16
Originally Posted by Bundyo View Post
About the sound - there are two routes - you can convert the sounds to mp3, or use the way linman got Widelands working with sound (if I remember correctly). r maybe there is some new way of going ogg in SDL, but I don't know about it. Didn't port anything recently.
I will try to find out how linman got ogg working in Widelands, it isnt so much the music as the sound effects that I want working. Thing is, if I fix one I have fixed them both, so you get an option, music or not, sound or not. The choice of sound or not is all I am after really.

I like the fact that they built keymapping into the configuration settings in game so I dont have to change any mappings in the code. I may however make a default NIT config file and put it into the next release so that you dont HAVE to change them to make it work properly. (I LOVE using 'a' and then 'L-CTRL' to attack rather than trying to click on the tiny little things,well in the desktop version anyway.. it is 'R-CTRL' on the NIT).

-John