- I see kinetic scroll as a specific mouse gesture
What would be an example of such large amounts of animation "for the fun of it"? Most animations used in GUI design fall into the category of transitions. Transitions generally help the eye to follow what's going on and make interfaces more pleasant to use (which is what usability is all about). Transitions can be more elaborate than they have to, which is often done purely for effect. But I doubt you will find much of this in Fremantle.
It may not be hard for you, but blind mouse gestures are already a bit hard to discover. Making the amount of scrolling dependend on how fast you execute the gesture without any visual feedback... that's intense. Of course if you are designing for geeks, that can certainly be described as "not that hard".
The biggest impediment there is that it's simply not cool. It works (especially as a page flip button replacement), but it's too raw.
That's a good one, but would you want this as a universal replacement for kinetic panning? It's a two-step process, which is much less efficient if you just want to slightly adjust the view. And it's usefullness depends on the size of the content. If the content is only slightly larger than the view, or infinitely large, then it's not so effective.
Kinetic panning makes for a good standard, which can certainly be augmented with more specialized forms of scrolling if the type of content allows it.