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Posts: 631 | Thanked: 837 times | Joined on May 2007 @ Milton, Ontario, Canada
#485
Originally Posted by Laughing Man View Post
I'm noticing an interesting bug. It seems alarms won't show in the main interface (the one with the clock) but they'll still fire if turned on.

I noticed this with the last version and an upgrade didn't fix it.
Alarms won't show as in the count-down area is blank, or? the AlarmSet area is empty? or it just shows the wrong info?

Once I get the modularity and code cleanup done, then the new features and graphics will be next, but I want to try and spend a bit of time figuring out a way to make the clock at least somewhat easily "skinnable" so that users will get to choose which one of Ciro's Uber Crazy clock designs they want, rather than just using which ever one we (the devs) impose at will ;o)

Nice try Brent, unfortunately it looks like it is a problem with the compiled pygame main module (it points to the CDRom and Joystick modules that were never ported to Maemo since the hardware didn't have support for them); it's not a big deal since this is a GUI app anyways, and maybe one day we'll find a way to clean it up...

Last edited by jolouis; 2009-05-04 at 15:23.