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Moderator | Posts: 7,109 | Thanked: 8,820 times | Joined on Oct 2007 @ Vancouver, BC, Canada
#1
It would be wonderful if someone could port the NanoGL wrapper to Maemo 5.

The code comes originally from the S60 ports of the Quake engines, and then it was modified by "Pickle" (1) (2) to run Quake 3 on the Pandora.

I can't find Pickle's source code, but it seems to me someone needs to get that library ported for Fremantle, so people can compile OpenGL games / applications for Fremantle.

Last edited by qole; 2009-05-20 at 23:59. Reason: S60 Quake link
 

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