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NanoGL for Fremantle?
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qole
2009-05-20 , 23:58
Moderator | Posts: 7,109 | Thanked: 8,820 times | Joined on Oct 2007 @ Vancouver, BC, Canada
#
1
It would be wonderful if someone could port the NanoGL wrapper to Maemo 5.
The code comes originally from
the S60 ports of the Quake engines
, and then it was modified by "Pickle" (
1
) (
2
) to run Quake 3 on the Pandora.
I can't find Pickle's source code, but it seems to me someone needs to get that library ported for Fremantle, so people can compile OpenGL games / applications for Fremantle.
Last edited by qole; 2009-05-20 at
23:59
. Reason: S60 Quake link
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