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Posts: 1,418 | Thanked: 1,541 times | Joined on Feb 2008
#52
Originally Posted by ragnar View Post
1) Yes, to some extent. Ultimately we are perhaps more focusing on users dumping files on the devices and then accessing them through Tracker than having to "go on managing" them all the time. I don't think that managing is a satisfying or fulfilling use case, consuming them is.
That is obviously a misconception. It is almost like you want your users to eat food but do not want them to prepare it. This may work for iPhone, with its iTunes store and an audience of users willing to put up with whatever Apple inflicts on them. This is not going to work for Maemo, starting with the fact that Nokia does not provide anything comparable to iTunes in functionality and ending with the Maemo user base not willing to put up with the lack of control of their data. This means that users will manage their own media files and you have to address this activity properly.

2) Yes, to some extent. No, it's not a PSP or a Nintendo DS. Just the hardware doesn't make something a good gaming device (just ask the Gizmondo guys, for instance.
Ok, not talking about specialized gaming devices here. But let us take pretty modest games available on Nokia devices via NGage. A lot of them (if not most) require directional controls and OpenGL ES APIs to be usable. I hope we both agree that having at least this kind of games play is well within the intended use for Maemo?

It's a chicken and egg -problem: I personally don't know of a massive library of great games available for the N810.
Oh, I do
 

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