I asked how the default web browser will do it and was told it is a surprise
5. Make it possible for applications to use OpenGL ES APIs. The easiest way it can be done is to implement the exclusive full screen mode which gives application full control of the frame buffer and the 3D context. See how it is done in DirectDraw/Direct3D (Windows) and SDL (Linux).
No, you have two Nokia employees that are spending a big chunk of their busy morning trying you to explain why things are designed and implemented the way they are.