Thread
:
3D Graphics Library for maemo with OpenGL wrapper
View Single Post
lcuk
2009-06-22 , 21:48
Posts: 1,635 | Thanked: 1,816 times | Joined on Apr 2008 @ Manchester, England
#
14
nice,
i got tinygl working a while back and for simple stuff its extremely feasible, i don't see this as being any less effective
for pure performance, how much of a rewrite for 3d on a YUV surface.. ?
(hint, start with greyscale only)
at the moment, there is a 20-30% graphical advantage by using it, even more for grey only. thats across the board - less blitting and also less to transfer to the hardware.
__________________
liqbase
sketching the future.
like what i say? hit the Thanks, thanks!
twitter.com/lcuk
Quote & Reply
|
The Following 2 Users Say Thank You to lcuk For This Useful Post:
mattdamonkey
,
qole
lcuk
View Public Profile
Send a private message to lcuk
Find all posts by lcuk