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3D Graphics Library for maemo with OpenGL wrapper
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mattdamonkey
2009-06-24 , 06:54
Posts: 8 | Thanked: 23 times | Joined on Jun 2009
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16
Originally Posted by
lcuk
for pure performance, how much of a rewrite for 3d on a YUV surface.. ?
Thanks for the idea, I will try definitely try that. Lucklily there is not much of a rewrite involved, everything related to the pixel format is controlled by macros. I don't think that most of the performance goes on the blitting though, but on per-pixel operations (texture fetches/modulation/alpha blending).
Cheers
da Monkey
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