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Posts: 8 | Thanked: 23 times | Joined on Jun 2009
#16
Originally Posted by lcuk View Post
for pure performance, how much of a rewrite for 3d on a YUV surface.. ?
Thanks for the idea, I will try definitely try that. Lucklily there is not much of a rewrite involved, everything related to the pixel format is controlled by macros. I don't think that most of the performance goes on the blitting though, but on per-pixel operations (texture fetches/modulation/alpha blending).

Cheers

da Monkey