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Posts: 35 | Thanked: 246 times | Joined on Feb 2009
#39
Originally Posted by qgil View Post
There is even another element, which are the alternatives to the Hildon/Qt native environments. From the announcement this week you can see that OpenGL ES is there, and someone might be interested going that path. Note that we haven't given any details yet about that Maemo API on top of the generic Qt / Qt Mobility API, nor about those supported runtimes mentioned in one of the slides.
You should not consider Qt and OpenGL-ES as alternatives,
they are rather than supporting each other. OpenGL-ES is used
accelerating lo of the new animated UI effects and if you would like make OpenGL-ES application, Qt can act as wrapper and provide
lot of supporting API's.

I handled this issue in my presentation GCDS but due very poor
network connections here, i have not yet been able to upload my presentation.
 

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