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How can we encourage iPhone developers to develop on Maemo?
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Reggie
2009-08-14 , 15:30
Posts: 1,436 | Thanked: 3,144 times | Joined on Jul 2005
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Ok, here's one topic I'm sure a lot of folks can chime in on.
Basically the question is, how can we encourage more (a.k.a. average) developers to develop on the Maemo platform, how can we kick start apps development, and how can we produce a snowball effect of apps?
An interesting blog post from
Daring Fireball
reveals what looks like Microsoft offering selected iPhone developers to port their apps to the new upcoming Zune. Good strategy?
I saw Peter
tweet
confirming a talk in the summit on developing widgets, a good option for some to create small, compact, nice looking and helpful widgets.
Quim
re-tweeted
about
Qt's new extended partner program
, that applies also to Maemo. A Qt talk is also scheduled at the summit.
There are also the "Harmattan Highlights - Developer Opportunities", "Developing apps with Nokia Web Runtime", "Biz apps on Maemo" talks, all happening on the
first day
of the summit.
I really don't want to put pressure on th Nokia folks talking on the first day but hey, this summit will be an important one. Maemo hasn't gotten this kind of attention (ever!), and with all the buzz that Maemo will be the next Symbian blah blah, a lot of eyes will be focused on the event. It will be a huge opportunity to show what Maemo is capable of. Sure, the summit has to make users want the new Maemo device, but I think most importantly, make developers want to develop for it.
So, what would make regular developers develop for Maemo? Is the Maemo development environment too complicated? Is there room for web-based apps? Is an 'app store' needed? Should developers be allowed to sell their apps? Are developers more motivated to keep improving their apps if they can sell them? Paid apps equals better quality?
Let's hear 'em.
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