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zerojay's Avatar
Posts: 2,669 | Thanked: 2,555 times | Joined on Apr 2007
#12
Originally Posted by Jaffa View Post
I don't think there's any need for a) Maemo to have DRM or proprietary apps to manage it or b) anything to be forced on people. But a glut of 99 cent fart apps shows that there are a lot of developers for the iPhone - and even if only 1% of them produce something good or useful to someone, that's still a lof of good apps.
How is there not a need for some sort of DRM or lockdown on the phone in your scenario? If you want to get the important developers (EA for example) over to Maemo, they won't even start to look at your platform unless those kinds of protections are in there. (Believe me, I've tried.) Working in games and iPhone development, I hear so many people telling me that 80-90% of people using their apps have pirated them and they've only made back $20k of the $300,000 they put into developing that game.