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Jaffa's Avatar
Posts: 2,535 | Thanked: 6,681 times | Joined on Mar 2008 @ UK
#90
Of course, once we do entice lots and lots of developers to Maemo, we need to make sure the user experience is there for finding stuff. There's an interesting down side exposed in The 35 Best iPhone Apps of the Year (so far):

In early June 2009, the store reached 50,000 apps. At present, we are looking at a staggering 300 new applications being released every single day. How does the average iPhone user find the gems in this deluge?

Unfortunately, the process is entirely overwhelming for the average iPhone user. The bulk of consumers use iTunes’ Top and front page listings. Since placement on the top lists is derived entirely from unit sales, there is a disturbing skew towards the $.99 applications. This not only discourages big developers from putting high budgets and serious resources towards development of really useful applications and games, but also does a disservice to us, as iPhone users. If all we see are ninety-nine cent gimmicks and toys, how will we realize the true potential of our device? Apple attempts to offset this with editor’s picks, but this simply isn’t enough to make sense of the App Store.
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