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Posts: 4,384 | Thanked: 5,524 times | Joined on Jul 2007 @ ˙ǝɹǝɥʍou
#98
Originally Posted by fms View Post
As a developer, I would like to present my applications to as many people as possible, with priority given to people who show interest in the area served by my applications. With 50000 applications, this is nearly impossible to do, although there are few ways in which you can attempt this.
Would you mind to tell me your method to showcase your app to this 50k select clientele and how much that costs you, in approximate relation % to your sales?
(So we can make a quick comparison to the quoted "flat 30% cost" of AppStore)

Maybe it is economy of scale for Apple or someone else. For a developer like me, it is just a pointless mess.

My CC processing company takes ~12%. So, I am not sure why I would pay 30% or 50% to have my app included into the same bag with 50k other apps, where only the top apps are visible to users.
I think you've just lowered Apple's number by 12%. Credit card processing fees is already included in their 30% flat rate. So, for the remaining 18% of your revenue, Apple provides application hosting, delivery (with a mobile client to boot), (select) marketing and order processing which integrates directly to your IDE.

On top of this, you can still work on your own marketing from a website somewhere and let them do the hosting and delivery so you don't have to pay for the transport bandwidth.

This is of no importance if your app is not being presented to these users.

[Comparison of AppStore with Handango skipped: as a developer, I do not see the point in using either, see above for explanation]
Yes, I'm very interested in your methods. Awaiting your more detailed explanations..

PS: 12% seems EXTREMELY high for cc processing fees. I think most large retailers gets charged less than 3%. This may yet be another example of economy of scale, or lack thereof.

Last edited by ysss; 2009-08-17 at 19:27.