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Posts: 3,319 | Thanked: 5,610 times | Joined on Aug 2008 @ Finland
#6
Originally Posted by krisse View Post
That's interesting, in the early days people often talked about the CPU type being the key thing for porting to work but I suppose people used things like machine code a lot more back then.

Has programming become so removed from the hardware that the hardware type no longer makes that much difference?
Today, the OS has an increasingly important role and the applications are less-and-less kingdoms of their own that do as they please. Also, with the complexity of games and power of HW increasing, low level programming is used less and less, except for some very critical routines if at all. Hence the limits of OSes (and their SDKs) are a much larger factor than hardware, with a very few notable exceptions (like OpenGL (ES) version, floating point support).
 

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