Thread: Linider
View Single Post
Posts: 110 | Thanked: 215 times | Joined on Apr 2008 @ Earth, 38.830000, -77.00000
#1
So I started writing this program 5 or 6 days ago. I've posted this to my website so I'll just quote it here:
Linider is a clone of the popular draw lines and sled on game, but not in flash, instead, in C++ using SDL and the Box2D physics engine. It features many features found in the referenced game, but includes many, many, more features than it, and this undefined number of features will continue to grow. Linider was written with maemo tablets in mind so stay tuned for a future release on PC.

List of features:

* Independent line types for each drawing tool.
* Finger friendly menus.
* Initial velocity.
* Initial spawn angle.
* Acceleration lines.
* Deceleration lines.
* Live editing when paused.
* Trace lines.


Whilst I get Linider ready for maemo4(runs rather nicely, but needs just a very little bit of tuning to reduce CPU usage) and maemo5(which will be using opengles acceleration), here are some screenshots for you to enjoy . (They can also be used as a guide the GUI)

if you are inclined to see the rest of the GUI/Features/Screenshots, go here: http://sites.google.com/site/wil7ang/projects/linider


Anyways, I'll have something up in extras-devel once I'm happy with the CPU usage, have implemented save, and have upgraded the libbox2d-dev to Box2D 2.0.2.
__________________
-WIlson Tang
http://www.wil.7ang.me
 

The Following 12 Users Say Thank You to Firebird8 For This Useful Post: