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Posts: 2,152 | Thanked: 1,490 times | Joined on Jan 2006 @ Czech Republic
#7
Originally Posted by ddalex View Post
Yep
That's pretty strange. Will try to build it too just for fun and check the size. Maybe the difference can be in compiler version or compiler options?

Well, actually Nokia had/has different environment for building firmware then they later publish in SDK repository. With N800 it happened once that they shipped buggy and different kernel in SDK but later fixed it. Also they keep/kept separate debian changelog and version numbers in such firmware building environment so the version in /proc/version does not match. Maybe some bugfix patch could slip away too after all?

Originally Posted by ddalex View Post
It's very quick'n'dirty, allowing direct access from the game to the rotate method.
Yes, that's exactly the code you sent in mail previously. Thanks.
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