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Posts: 883 | Thanked: 980 times | Joined on Jul 2007 @ Bern, Switzerland
#36
Originally Posted by Marieke View Post
What does Mobile Creativity mean to you?
It can be anything - inspiring applications, unexpected results, just having fun, what makes you feel creative, etc.
To begin, I will re-use my opinion expressed in the final paragraph of my post in the second discussion topic: the "limits" of creativity - I'm highly skeptical about the amount of creativity of the "general population" - or perhaps too stringent in my interpretation of creativity (also: see the Wikipedia definition :-). Let's perhaps rather talk about cre-activity, a term I like to use as a placeholder for "being entertained while still being able to add minor input / low input activities". In fact, we might possibly achieve the broadest view (if that is intended or allowed/wished for) by defining Mobile Creativity as "DOING something unbound to a certain location".

Perhaps we should also try to differentiate between various actors? Who is mobile and when? Users? Developers?
  • Mobile workforce user: has work to do on the road (perhaps not during travel, but in locations away from the "normal" office). This work might be more (journalist) or less (insurance salesman) creative, but something must be done, probably in quite a narrow field of tasks, therefore also requiring only a basic set of applications, but with high level of usability and efficient workflows. Perhaps students are in the same niche, often abroad in different places, with a lot of things to get done (in a broader field of work however). Level of creativity: medium-high
  • Mobile non-workforce user: is on the road, but not at work. Might be commuting or travelling, can't/doesn't want to work, is mostly occupied with mobility itself (moving) and probably too sleepy or tired to be creative, but still likes a bit of challenging entertainement or needs to access important information. Level of creativity: low-medium
  • Mobile non-workforce user, but mobile in another sense: simply not in front of a desktop/notebook, but moving, albeit in a small radius (in various rooms at home, gone shopping, out with friends, in front of the TV together with the wife :-). All possible use-cases, all levels of creativity.
  • Mobile developer (Khertan...) Is not at the desktop, but has time at hand and would like to be creative in developing software. Might want to sketch an UI, model it in an Editor, research (developper docs, online), write source code (PyGTKEditor), build packaging scripts (py2deb), test/upload software. Level of creativity: medium-high
From this, we could precise the needs of the different groups, their ways to create and express themselves. However, whatever actor you look at, the basic factors remain the same:
  • Not at the home/office desk
  • Doesn't want a device that is a hindrance to his mobility
  • Wants to get the most out of a device (diversity of mobile applications)
So for me, the device must enable the broadest range of possible applications, offering a large pool of mature/pro tools to give me a maximum freedom to express my creativity on the go.

Finally to pickup on Marieke's initial tagline and return to the poetic side: A number of Inspiring applications must work together to allow Unexpected results to happen (capture a moment of my life through video, picture, mapping/geotagging and texting; being shared in seconds with others worldwide), in such a way that the creative work becomes just having fun - this is what makes me feel creative.

(The continuation of the discussion really depends a bit on where you want to go with the co-creation project - I believe the topic of this 1st thread to be too broad, as it is a bit unclear how open we can define creativity and what questions you ultimately try to answer.)
 

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