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First discussion topic for co-creation project: MOBILE CREATIVITY
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Texrat
2009-09-11 , 21:08
Posts: 11,700 | Thanked: 10,045 times | Joined on Jun 2006 @ North Texas, USA
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37
Good points.
The way I see it is that realistically, it makes sense to consider most highly mobile work a subset of a given project. It's just not usually practical for instance to design databases, model 3d parts, manipulate spreadsheets, etc.
What
does
make sense is entering field data, capturing in-the-moment events, performing any sort of labor that actually benefits from high mobility.
My personal efforts here have been to identify where scratch pads, clip boards and post-it notes are used and look to replace them with a handheld electronic device. Unfortunately even though *I* can see high potential here, the focus as I see it has been less on utilitarian modes and more on fun and games... which have value of course but I would really like to see that transient paper ecosystem challenged.
Who's with me?!!?
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