Thread: Linider
View Single Post
Posts: 110 | Thanked: 215 times | Joined on Apr 2008 @ Earth, 38.830000, -77.00000
#6
Thanks for the responses guys. I guess a name change would be needed as its only two letters away. So, Linider is no more, and Slysics (Sled Physics) will take it's place. As for the guy on the sled, he was drawn to be as blocky as possible to not replicate the original. Even the sled is completely different.

Anyways, I did some reading myself and came to the conclusion that if the gameplay is mostly different, but uses some elements of the original its fine. Though, this is more of a physics toy than a game, so changing the game-play would be rather tough, But differences do exist in my creation. For one, your hat can fall off and affect the sled, you can get your head ripped off while riding, as well as your arms and legs, there are tracer lines for each part, and many other things that make the "game-play" different. But the question is... is that enough? Ending up in the same position as the apple dev(look up flying rider) would not be my goal .

So, as I said above, I am officially changing the name to "Slysics", which is representative of the game's most basic idea, a simulation of sled physics. I have already changed all the code to reflect the name, but maemo garage will be a challange... do I just make a new project?
__________________
-WIlson Tang
http://www.wil.7ang.me
 

The Following User Says Thank You to Firebird8 For This Useful Post: