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Opengl es and scratchbox
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javispedro
2009-09-30 , 09:47
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
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If you're using libgles2-dev package in x86 sbox, there's no need to use the Imagination SDK headers / libs nor to kill the compositor. You can build things right away.
EDIT: Save for the Imagination wrapper libs stuff (which I never used). libgles2-dev provides bare EGL and OpenGL ES 2.
Last edited by javispedro; 2009-09-30 at
09:49
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