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javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#3
If you're using libgles2-dev package in x86 sbox, there's no need to use the Imagination SDK headers / libs nor to kill the compositor. You can build things right away.

EDIT: Save for the Imagination wrapper libs stuff (which I never used). libgles2-dev provides bare EGL and OpenGL ES 2.

Last edited by javispedro; 2009-09-30 at 09:49.
 

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