Up and down drags on the clock screen seems to be less responsive. It often took me 2-3 swipes up or down to get to the next screen hmmm that one's odd as the code hasn't changed for that in a while... I probably need to tweak the button code for that to make it a little more obvious; it only works when your finger is actually over top of the digits themselves, and you have to drag down or up 20 pixels in order to trigger the change.... Can any one give me suggestions as to how to better handle this?? There's not enough space on the interface to make two more buttons "clock settings" and "alarm settings", but at the same time the drag thing really is tricky for people; There will be a little help/tutorial thing to explain it in the final version, but is explaining it a good enough solution or should I try and find another way of making it work?!
Up and down drags on the clock screen seems to be less responsive. It often took me 2-3 swipes up or down to get to the next screen
When I open the program, I see this splash screen: Flipclock the ultimate timepiece loading up Instead you can use something like this: Drag your finger from the bottom of the screen to the top for the Flipclock alarm settings! It will look like a 'tip of the day'! (You might want to put in a delay so people will have the time to actually read it. And you might get requests for a 'splash screen on/off' setting)
Flipclock the ultimate timepiece loading up
Drag your finger from the bottom of the screen to the top for the Flipclock alarm settings!
You can replace the 'Exit' button with an 'Alarms' button. This will make it easier for new users to get to the alarm settings screen. Exit the program via a hardware button: use either the Power key or the Full-screen key. A 'Settings' button can be significally smaller than the other buttons, because you only need to tweak the settings sporadically. I wouldn't mind to use my stylus to tap this (smaller) button. You might be able to 'squeeze' in a small 'Settings' button on the main screen?