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qgil's Avatar
Posts: 3,105 | Thanked: 11,088 times | Joined on Jul 2007 @ Mountain View (CA, USA)
#68
I have started playing with the portrait mode: http://wiki.maemo.org/Image:Miniatur...e-portrait.png

- Keeping the status area because it's overall useful and doesn't each that much space.

- No borders in the board. You loose the coordinates and some beauty but this is how you get the maximum surface possible for the squares = better usability.

- The position of the board is very usable (I have tried viewing the image in full screen in the N900). Your thumb reaches all the squares.

- The area above the board: I still believe that seeing the players ratings next to the names is important. Bigger timers can't hurt. Should we put there the basic info of the game? "15 0 Rated Standard"

- What to put in the area below the board? We can't assume an engine in the first phases of development and all the info should come from FICS. Of course in the lack of better ideas we have the notation of the game.

And some operational details producing mockups:

- Please let's create 800 x 480 images of the pure screen. This way they can be checked easily in the real environment (in the N900 via Image Viewer) and it's easier to manipulate them to cut/paste elements from other mockups. There will be time for the marketing adding the N900 around.

- png better than jpeg to keep all the "real" flat colors of the screen.