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qgil's Avatar
Posts: 3,105 | Thanked: 11,088 times | Joined on Jul 2007 @ Mountain View (CA, USA)
#105
Miniature has some source code already!

http://gitorious.org/miniature

I guess only Mikhas knows whether it is functional at all, though. If you give some instructions about what to do in order to get something running on the N900 I will follow and help with testing and feedback since the earliest stages. I'm not familiar with git repositories and etc but I'm willing to learn.

About the arrows. ok ok, let's give us some time and tests to see what are the right defaults and alternatives (if any) for representing moves. Showing legal moves is not even in the roadmap yet.

We just need to find the right balance between all the things that could be done, the priorities to make happy the first wave of users, the resources we have, the simple/complex UI we wish for settings etc...

joshua.maverick, thanks for the offer! There is two things you can start with:

- We need a logo/icon. The application is called Miniature, I suggested we could go for something based on a humble and simple black pawn. A starting point could be http://gitorious.org/miniature/minia...black/pawn.svg - oh sorry, I mean http://upload.wikimedia.org/wikipedi...hess_pdd45.svg . But feel free to go your way as long as you keep a clean track with copyrights / licensing.

- You can help creating a nice-looking yet simple and very usable UI for Miniature. See http://wiki.maemo.org/Miniature#Mockups - even if the sketches there look nice, they are actually not intended to represent final look&feel. The attention now is put on the UI layout (what elements are where) and the usability.

I recommend you not to touch the board/pieces themselves by now since we are going first for the very standards. Custom boards and pieces appear later in the roadmap and even then there is a lot of freely available artwork.

Let us know if you have other graphical ideas.