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Posts: 607 | Thanked: 450 times | Joined on Sep 2009 @ Washington, DC
#14
Originally Posted by daperl View Post
Have you played any of the higher-end games on a recent generation iPhone OS device? They're very good, but they beg for a controller (and maybe an 800x480 screen).
Ask and ye shall receive (or at least ye shall be able to preorder).

http://gizmodo.com/5401275/new-icont...al-analog-nubs

Originally Posted by daperl View Post
There's no reason we shouldn't be able to have a premium gaming experience on most, if not all, of the Cortex A8/SGX offerings. But I do wonder if WebOS and Android don't slightly shoot themselves in the foot with their app layers.
More and more commercial games will find their way to smartphones. The speed of the N900's Cortex rivals that of a mid-level Pentium III and the Snapdragon pushes that up to a low-level Celeron M. Admittedly these are five to ten year old desktop processors but those specs were enough to run games as complex as Morrowind (and they had to deal with Windows layers which should make WebOS and Android layers a piece of cake).

The only obstacle is becoming the small screen. Ideally, hardware manufacturers will start developing graphics subsystems that can display at higher resolutions (800x600 would be a start but 1024x768 would be nicer) with the device screen becoming a virtual, zoomable, scrollable window that can be moved around the larger GPU output.

Just what I need. A new, pocketable way to waste time.
 

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