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Miniature development: Play chess games online
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qgil
2009-11-19 , 04:45
Posts: 3,105 | Thanked: 11,088 times | Joined on Jul 2007 @ Mountain View (CA, USA)
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At this very point of time we need more work on interface / interaction design than pure graphics design. Although if someone provides better graphics than the ones currently in use we won't reject them.
But the app looks ok already.
For instance, how does the Settings page look like? How are we going to organize the Menu options? Nobody knows for sure today and it would be good to have someone able to play with Qt Designer or at least faster than me producing purely visual mockups for discussion.
There are Miniature builds that run on the Maemo 5 SDK, the N900 and the Ubuntu desktop. Give them a try, any proposals for improvement are welcome in any form!
Another example: hopefully one of these days Miniature will learn the legal moves, and therefore will be able to identify the illegal. How should they be reflected in the UI? My current assumption is:
1 - User selects a piece with one tap. Piece shows highlighted.
2 - User selects destination square with a second tap.
3 - Destination square turns red with some transparency for 0.2 seconds.
4 - Original peace is still selected and highlighted.
5 - Repeat 3 if user selects a wrong square again.
However, discussing UI without mockups is slow and prone to fail due to different people drawing differently in their minds even if reading the same text. I can play with GIMP / Inkscape but I'm damn slow. I have the ideas and some skills to express them in text fast, but beyond that...
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