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ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#25
If those emulators are running at claimed speeds in a VM, then they have received a *lot* of attention and work from skilled coders. Also don't trust the fps numbers. Are they internally calculated or *actually* *displayed*?

For a lot of games, 20 fps is perfectly playable, but for some games, and some people it is not. And it can not be called *fast*.

25/30 fps is a disaster for many games because they blink sprites alternte frames. So you need to fairly well above or below that number to get reasonable interleaved blinking.

But at this point, TODAY, N900 emulator and game porters are looking at Maemo5 wasting 25-50% cpu if they naively blit their window to screen in SDL and push sound to pulse audio.

Just wanted to point that out.

[Edit] Not to be hurtful in any way, but to help start corrective action now, when we need to encourage development, and not discourage developers.

Last edited by ArnimS; 2009-11-21 at 16:28. Reason: addendum