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Posts: 3,105 | Thanked: 11,088 times | Joined on Jul 2007 @ Mountain View (CA, USA)
#44
Originally Posted by kanishou View Post
The way it's done in Fremantle is that designers produce flash mockups and instructions, which the programmers then manually turn into Clutter effects.
This is the way done in many places: visual designers work with the visual tools they master in order to express a visual proposal. Then everybody can discuss about that proposal just by looking at / interacting with a Flash file or something equally easy to access.

In the meantime the developers join the discussion looking at the feasibility of the proposal from a technical point of view, potential drawbacks (e.g. looks good but will give us 3 months of work, will hog the system and will drain the battery, etc).

About running Miniature in the N8*0. There are no official/community plans I'm aware of for porting Qt 4.6 to Diablo. Therefore, either the Mer project gets a Fremantle-ish platform for the N8*0 or someone backports Miniature to the Qt 4.5 bindings available for Diablo or perhaps there are other workarounds.

I agree Miniature would be very interesting in the N8*0 but anyway we need to get it done first in Maemo 5 before thinking of alternatives.