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Posts: 101 | Thanked: 129 times | Joined on Oct 2009 @ Los Angeles, CA
#27
It's during the beginning of this year when some people got the dev boards. And I was investigating major OMAP3 platforms for development OpenGL ES2 apps.

Thought the posts might be buried somewhere since it's very old.

To develop OMAP3 apps, you have several choices:
1. iPhone 3GS: easy, convenient! but you live in the fruit basket cage.
2. Palm Pre: no SGX access even it has equipped the graphics card. and you shoot yourself to write javascript like apps if you wanna pursuit performance.
3. Pandora: yeah ... not available. And it does not have camera or other decent integrated HW sensors. I prefer to develop touch experience apps.
4. Beagle board: cheapest way and you can extent HW capabilities with modules. yet, it does not come with decent integrated HW sensors and touch.
5. Android: well ... I don't know any OMAP3 platform Android yet. Snapdragon platform might be worthwhile to take a look though. But it's not as open as Maemo.

It's like shopping ... you want everything come with well pack, go for Android of iPhone. If you like to customize built, go for Maemo.

But things may change since Qt is available on Maemo. I am actually writing Qt app on Mac and compile it under scratchbox (with another Linux box). Hopefully we can get rid of scratchbox soon. Only Qt-Creator is needed (Qt-Creator already added experimental Maemo support in the latest Git but not sure how to turn it on ...).
 

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