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Posts: 1,055 | Thanked: 4,107 times | Joined on Oct 2009 @ Norway
#56
Originally Posted by puelocesar View Post
Why the hell I want my finger, small resolution optimized UI running on desktop with high resolution and mouse? That just doesn't make sense.
I'm not talking about word processors here. I'm talking about applications (typically) oriented towards phone usage. Smaller games like (to pick a simple example), Solitaire.

Likewise, it goes against everything that Qt developers have been working with for the past X years. This is why you see things like KDE running on the n900.

By the way, why is it so hard to allow finger optimisation & usage of the existing widgets without the need for yet another layer of crap? It's not. Take a look at QML and things like the animation API. Take a look at other posts in this topic.

Simple maths, if I can make a product with Qt and sell it on Symbian, Windows Mobile, and desktop platforms (less important, but hey - there is some market for small time-killing games) and Maemo (with Qt but bastardised with DUI), then I'm going to target Symbian only, because that has the bigger marketshare by far. It's their funeral.

Originally Posted by puelocesar View Post
Different type of use, different UI. You guys must learn user centered design. The user needs on a phone/tablet/mobile are very different from the user needs on a desktop.
Focusing on the user doesn't entail throwing out years worth of API design, tools, and knowledge, just because someone has a case of "NIH Syndrome".
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